"Shoop" (shoopdawoop993)
12/12/2013 at 17:24 • Filed to: None | 4 | 18 |
Mid-engined design. Gimme all yo feedback, all you yo stars and comments too...
* sort * of Koenigsegg inspired
EDITED: (minor change but it helps is think)
GhostZ
> Shoop
12/12/2013 at 17:28 | 0 |
Needs a way to get air into the engine and to cool it, otherwise you will combust horribly.
Note massive central intake and vents on the haunches. Perhaps integrate something like that?
Moves-Like-Senna
> Shoop
12/12/2013 at 17:30 | 0 |
To be honest it looks too much like an Agera with a longer slope in the back. It's not a bad thing to take inspiration from the Agera is an amazing design but too many of the curves line up. A small tweak from the A pillar forward could change that drastically and could take advantage of the longer sloping roof. (match up the angles?). I do like it though :D!
Joe_Limon
> Shoop
12/12/2013 at 17:31 | 0 |
Recline the driver position till it is almost f1 low, then you can bring the greenhous lower without reducing visibilit, plus the car will lose the pregger bump.
Hoccy
> Shoop
12/12/2013 at 17:31 | 0 |
This part made me think Testarossa:
gator8
> Shoop
12/12/2013 at 17:31 | 0 |
Start with the 2 wheels and rocker panel line first. Then move to the roofline. Fill in the details once you've established a good shape.
Shoop
> Shoop
12/12/2013 at 17:43 | 0 |
yeah noticed "pregger" bump, thisis better
RotaryLover
> Shoop
12/12/2013 at 18:29 | 0 |
A good tip that I had when drawing cars back in junior high school, was to stop the windshield line before the front wheel arch (I usually cheat and go no more than 1/6 after the beginning of the wheel arch.). It makes sports cars look less...van and is more pleasuring to the eyes of the public. But that was back then. Standards changed.
Shoop
> RotaryLover
12/12/2013 at 20:00 | 0 |
makes sense on a front engined car. but on pretty much every MR, the windshield is over the wheel arch
RotaryLover
> Shoop
12/12/2013 at 20:07 | 0 |
*Bean Counter activated* But not too much. You don't want the wheel arch go inside the cabin...or it's gonna create the interior ergonomic mess of the Stratos or the Countach.
Axial
> RotaryLover
12/12/2013 at 22:16 | 0 |
I find it looks better to have the line of the windshield be traceable to the center point of the wheel inside the wheel arch. This works great for mid-engine designs and sharply raked front-engine designs.
Axial
> Shoop
12/12/2013 at 22:27 | 0 |
Did I start a trend? :o
It's a good start; nice job on using the computer to sketch the lines...I'm not comfortable doing that without a tablet or some hand-drawn blueprints to ink over. XD
The vibe I'm getting here is "sports Prius," since if you elongate a Prius this is essentially what you get. Lowering the top end of the rear fascia a smidge or, conversely, raising the height of the front bumper would serve to eliminate this perception altogether.
You have a lot of dead space on your B-pillar between the window and the tail. Stretching out the glass, even if it's a faux window, would help fix that. Doing something with intakes over the rear wheels would also make it more visually interesting. There are tons of ways to approach that. Personally? I would ditch the fast-back look because it lends itself to this sort of thing happening.
Finally, as fellow Oppo poster phenotyp has suggested in my own threads, it might help to draw the seats, engine, etc. all relative to each other before you draw the car around it to help avoid any feasibility issues.
Carry on! I want to see more!
nellydesign
> Shoop
12/13/2013 at 11:26 | 1 |
It's pretty clear to me that you have an interest in designing cars. Let me give you some feedback that I hope will be constructive. From someone who works in that field.
First off, and this may sound harsh... turn off the computer and get a pencil and paper. There is a reason for this. Designing involves a flow of ideas. Until you have a tablet and a decent drawing program you should hone some skills using a pencil and paper because the ideas will flow a lot freer. In fact I would say to leave the computer alone completely until you have done this. If you don't feel your skill with traditional medium is up to snuff, don't worry. No one's is when they first start. It takes a LOT of practice. I started drawing cars at a very young age but I knew guys in school who hadn't drawn one ever before choosing their major. They just drew and drew and drew until they had mastered it.
Second, copy. Seriously. Copy and trace the shit out of some images and drawings that others have done. Sit in front of an actual car with a pad and pencil and draw what you see. This will help you develop a sense of proportion and perspective. It is ESSENTIAL when learning to draw cars. Hell, I still do it sometimes if I see a perspective and view that I'd like to use. Start with the wheels and rockers. They help ground the drawing, establish size and proportion and provide a canvas to design over.
I could go on for days but lastly, focus on line weights. You should start by sketching very lightly. It is very rare, especially when starting out, to nail a line the first time you draw it. Draw it over several times lightly until you get the line you want. Try to use confident strokes that don't waver or get hairy. Work your lines from start to finish in one stroke. When you get the one you want, go back over it again and again until it gets darker. Try to get a thin/thick/thin look. Using the computer I'll show you what I mean.
You'll notice even the better looking thin/thick/thin line looks slightly wavy. I can get a much smoother arc using pencil and paper. Practice doing this. Go on Core77 or cardesignnews.com and look at portfolio sketches and try to reproduce them. Look at it as practice and not as "copying" someone else's work. It will pay off I promise you. Lastly, I'll share just a little doodle I did in school when I was just starting to get the hang of the kind of sketching style I needed to be pursuing. It's not a perfect drawing but it's in a side view like yours. I'm just putting it up to show what kind of life and feeling you can get from something hand drawn and sketchy vs. something you did on the computer at this stage.
I would strongly suggest getting yourself some designer's vellum and indigo blue prismacolor verithin pencils. The vellum is thin and can be used to trace.
Good luck and keep designing!
Shoop
> nellydesign
12/13/2013 at 11:56 | 0 |
I do all these things. thats a Miura up there, and a 65ish corvette over there. thanks for the tips! i appreciate them immensely, i just traced it to the computer for oppo, and cause i find i can edit curves a bit more smoothly
Shoop
> Axial
12/13/2013 at 12:03 | 0 |
sort of, ive had the drawings for a while, just traced them to the computer. I actually saw what you did, as was like, hmm, thats weird looking, i bet i could do it better.
so thats what i posted on your drawing
nellydesign
> Shoop
12/13/2013 at 14:17 | 0 |
Oh OK cool. I see what you're doing now. Keep doing it. And get those wheels in there, they'll help a lot. It doesn't matter if you make them a little too big and cartoony. Everyone does that:) Just make sure you get about 2.5-3 wheel diameters between. That will help set up a more realistic wheelbase. If you look at the sketch I posted, study the wheel. It's a really simple technique that a lot of us use to give a normally flat side view some depth. The spokes are simple and radiated out from the center circle. Then you do a smaller circle inset and offcenter. This gives the illusion that there is an outer rim to this wheel and that it has some depth and thickness that you are seeing down into. the front wheel would be the same only the offcenter inner circle would be on the other side. 5 spokes are a little harder to freehand and keep straight so you can do 8 spoke wheels and have a much easier time of it. Like this.
Another thing to do with it that you can see in my sketch is to show some indication of the wheels on the other side of the vehicle. This is a side view but you still want it to look realistic so our perspective would allow us to see the wheels on the other side.
nellydesign
> nellydesign
12/13/2013 at 15:04 | 0 |
Geez, I hope this is OK. I know it's your sketch. I just did some of the things I was talking about to it using photoshop. Sorry it's a little bit of a slow day here:)
If Photoshop is what you are using that's good. I got the lines on there by tracing curves over your sketch. This is a method we use in the industry. The curves can be easily tweaked and then be stroked to sorta mimic that thin to thick to thin look I was talking about. Adding the wheel sketches, adding the black wheel openings and shadow and even copying the image and flipping it upside down to make a reflection add some realism and are quick and easy to do. If you don't have photoshop that's OK. Keep working on sketching for now. If you do have it then you can try doing some of what I talked about to some of your other sketches using these same techniques. If you are unsure about anything I described there are probably tons of photoshop tutorials on youtube that would explain using curves and such. I hope I don't sound like a know it all. I'm really not. But I didn't REALLY get sketching and the technique I needed until someone in the industry came for a workshop at school and sat and sketched with me. Seeing how they did things really opened it up for me. Anyway, hope this helped. I gotta get back to work:)
Axial
> Shoop
12/13/2013 at 18:42 | 0 |
:p
Shoop
> nellydesign
12/13/2013 at 20:18 | 0 |
sweet, thanks for the tips!